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From the Web
Magic Arcana - Underworld Awakening: The Contest
MTG News
There are a lot of Vampires and Werewolves in Innistrad. You know what else has both of those things? The Underworld movies! Well, it has Lycans instead of Werewolves, but that's close enough. The important part here is that we've got a contest that involves the movie Underworld Awakening, which will hit movie theatres on January 20, 2012. Here's a trailer!
 
Feature Article: In These Desperate Times: A Backstory Update for Dark Ascension
MTG News
What do you tell yourself when bad becomes worse? How do you hold onto hope when your worst fears turn out to have been a mere overture for what is to come? When the power of light fails you, what atrocities might you contemplate?
 
May 23, 2011: From The Complaint Department
Steve Jackson Games


Pyramid 3-31 Monster Hunters



Dear SJ Games,



As a lifelong monster hunter, I was sanguinely interested in your most recent issue of Pyramid magazine -- clearly denoted on the cover as being designed specifically to appeal to monster hunters.



Unfortunately, the contents of Pyramid #3/31: Monster Hunters were decidedly not what I expected. There were two adventures written by some of the top GURPS talent (best-selling authors David Pulver and Matthew Riggsby) . . . devoted to tracking down and killing the foes of the night?! (One of them even came with four pages of maps to make the whole endeavor easier!) While well-written and exciting, they were not what I had in mind.



Nor, for that matter, were the excellently detailed weapons and cinematic revelations provided by Hans-Christian Anderson (author of GURPS High-Tech). More than 20 new weapons designed to defeat the darkness, with full GURPS stats? My blood runs cold.



You even include an organization designed to gather and send forth murderous "heroes" who -- once again -- have naught on their mind but slaying sinister forces. And I shan't even mention the "Pulp Hunters!" monstrosity, providing extensive conversion notes for using the templates and tools from (the also incorrectly named) GURPS Monster Hunters into a more civilized, cinematic bygone era that had previously been devoid of such dauntless daredevils.



Is this your idea of a sick farce?! As I explained to the doomed soul I attempted to devour in an alleyway last month (whose blood was so foul and inedible he must surely have been an editor), "monster hunters" clearly connotes "hunters who are monsters." Like "skilled hunters" or "nervous hunters." He denied this, and said its obvious intent was "those who hunt monsters" -- like "bargain hunters" or "deer hunters." Preposterous. I swear, by the 23 true letters of English, the man is a fool!



Regardless of how distinguished and enjoyable the contents of this publication were objectively, I cannot forgive the cover's blatant misrepresentation, and would request a correction, a formal apology, and someone who tastes better -- perhaps from your graphics or layout department.



Yours,



-- Vlad T. Impaler
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May 24, 2011: Comicpalooza
Steve Jackson Games


This weekend I'll be at Comicpalooza in Houston. I have two scheduled events:

  • Friday the 27th at 6pm - I will participate in a general game hobby panel. We'll be talking about roleplaying as social networking.
  • Saturday the 28th at 1pm - the big Munchkin announcement! We've been teasing you mercilessly about this one. So at Comicpalooza the wraps will come off. After the announcement I'll talk about other new and upcoming stuff, show off some prototypes, and answer questions. 


The con runs Friday, Saturday, and Sunday, and I will be spending exactly as much time as I feel like there, being a fanboy, helping out at the Lego tables, and demo-ing with the Men In Black. In fact, I had originally planned to go as a fan. The con was kind enough to offer me a microphone for The Announcement . . . but mostly I'll be playing games, indulging my Lego addiction, and generally wandering around enjoying a big convention.



See you there, I hope!



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May 25, 2011: Q&A: GURPS Horror
Steve Jackson Games


GURPS HorrorWith the recent upload of the PDF of GURPS Horror, we've gotten some questions about the printed version coming this August. Let's take care of some of them here.



Will GURPS Horror be available in hardcover?
Yes! The print version will be hardcover, with black and white interior illustrations. We know this will disappoint some fans who like the full-color art of previous releases. It disappointed us, too. But as printer costs change, we need to experiment to keep each release at a reasonable price point.



What will the print version cost?
$29.95 -- the same price as GURPS Low-Tech, but you get 16 extra pages.



What's changed between this edition and the last one?
I'm sure you can guess that all the stats have been upgraded from GURPS Third Edition to Fourth, so I won't mention that. Kenneth Hite has added new and disturbing powers, expanded rules for madness and corruption, and an updated bibliography. One of the sample campaigns -- Madness Dossier -- has been removed . . . but don't worry! It will return as a much-expanded supplement on e23.



I found an error in the PDF! Is there time to fix it before the book goes to print?
Yes, but don't dawdle -- the fixes will be gathered on May 31. Report any actual errors you may find here. Non-errors -- like "I want more books by Kenneth Hite!" or "Why didn't you mention the Wilhelm Scream?" or "I don't understand how Affliction works" -- should be directed to non-errata folks. The GURPS forum is a great place to start.



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My Unplanned Trip To LA



You didn't really think I was going to spoil anything here, did you? The plan was for Andrew to fly out to LA and participate in an event that will help introduce Munchkin to a larger audience. A few days in LA, and then back to Austin in time to turn around and rush off to a convention. All well and good . . . except that Andrew ended up sick and couldn't make the trip.



So I went in his place.



Okay, this was my first time on a set and it was a bizarre -- but fun! -- situation where I chatted about Munchkin; showed off Zombie Dice and Cthulhu Dice; handed out some promo cards, bookmarks, and coins; and eventually found myself being directed. About 12 hours at the studio for what's going to be roughly four seconds of me doing something I cannot discuss at this time. Oh, and our contacts at FNORD let me know that they captured my soul and are debating on who to sell it to. Not that anyone who knows me would say that losing my soul will affect things . . .



But that wasn't enough for a trip to LA, so I stuck around one more day to visit the offices of . . . what? Still? Okay, I'm being told that we have not yet announced that project, so at the moment all I can do is say that I loved visiting the secret offices of entertainment and likely drooled a little more than I should have on their statues, books, floors, movie props . . . now what? Too far? Fine.



Sorry, guys, but it looks like the best I can say for now is: be ready for an announcement. As has been already mentioned, Steve will be at Comicpalooza, where -- on Saturday, May 28th -- he'll announce one of our secret projects. The others will stay secret . . . for now.



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